Post by El Supremo on Apr 7, 2011 14:06:19 GMT -5
Ok, you have probably all seen the force power list and are wondering what it all means.
My apologies this is a piece-meal unveiling to you all, it is a work in progress. So here is the explanation.
1. The Attributes and the Manifestations.
By now you have seen that the force is broken down into sections to speak, the Attributes and the Manifestations.
For those of you familiar with the old WEG D6 system, you probably have a basic understanding.
Your Force Attribute level is how skilled you are base in an aspect of the force. The list below is also in the general cadence of learning, all students of the Force begin their journey on the path with the ability to sense, for one cannot control the powers of the Force without being able to feel it. The other attributes are more difficult and time consuming to learn.
The Force Attributes are:
The Manifestations:
These are the Force Powers everyone knows and loves (or hates)
Manifestations are just that, the practiced use of a Force Attribute that has a determined and predictable outcome; Force Jump, Force Push, Mind-Trick, Remote Viewing.
One may better their skill in a particular manifestation beyond the whole of am Attribute; example:
This allows for players to tailor their characters closer to their visions of them without either unbalancing the game for all, or having to wait months or years to "Rank-Up" as on other sites.
It may seem like an anal-retentive way of going about it. Feel free to suggest (By PM please) alternatives. Staff has considered the problems of Force Powers for several months now on how to get everyone on the same page, and yet still allow for creativity, customization, and a balance that prevents overkill and god modding.
An important note about Force Usage:
No force power or action stemming from their direct use can outright kill a player character without that player accepting it. I do not care how skilled and powerful you are with Force Lightening, if the player refuses to accept it as lethal, they maintain that right....
However, all players are expected to respond and make sense in their actions. If a player does not respond in an appropriate manner, an Admin or Mod may step in and "correct" the outcome... This can result in a Player Character dying without the player's permission. Staff does have that power, please RP well and thoughtfully, communicate openly and honestly to your fellow players. Sure, trash talk is fun at times, but be up-front and work out an outcome when it is an "In-Game" event.
If you just want to throw down for the sake of fun, do an out of game duel, Out of Game duels, are fun and while it is all the rules and components of our shared universe here, the outcome does not effect the game at all. You die in an OOG duel, and there is no repercussion... well short of being mocked in C-box
My apologies this is a piece-meal unveiling to you all, it is a work in progress. So here is the explanation.
1. The Attributes and the Manifestations.
By now you have seen that the force is broken down into sections to speak, the Attributes and the Manifestations.
For those of you familiar with the old WEG D6 system, you probably have a basic understanding.
Your Force Attribute level is how skilled you are base in an aspect of the force. The list below is also in the general cadence of learning, all students of the Force begin their journey on the path with the ability to sense, for one cannot control the powers of the Force without being able to feel it. The other attributes are more difficult and time consuming to learn.
The Force Attributes are:
Sense: | Ability to sense the force itself and through the force. Without a rudimentary ability in this aspect, one cannot move on to a more complex ability. No Force Attribute may exceed a characters Sense Attribute. |
Physical: | Ability to instill the Force into one's own self. Beyond Sense, the first applications of the Force are training one's own body to move within the force and to utilize the power of the Force to aid one physically. |
Empathy: | Ability to sense emotion through the Force. While the Jedi of old practiced detachment, a fundamental part of the Force is emotions, powerful emotions or a powerful will, focus a user and allow a greater connection to the Force. This is the danger of the Force, all too often an adept walking the path of the Light finds himself giving into the emotions of the moment and enters a vicious circle of utilizing stronger and stronger emotion to bolster their connection to the Force. This is how the Force becomes both Light and Dark, it is by the taint of emotions that "color" it. Unlike magnetisim, like attracts like in this case. An Adept who has learned to control and sense the emotions in and of the Force, may "read" these colors and utilize the different aspects to their advantage. |
Telekinesis: | Ability to manipulate the Force into Kinetic Energy. This is perhaps one of the most impressive manifestations of the Force. The unseen power of the force itself can be made manifest by an adept who has unlocked this Attribute. But for many, this is also the culmination and pinnacle of their ability in the Force, however this is certainly nothing to be ashamed about, for complete mastery of the Manifestations of Telekinesis is nearly impossible. |
Mental: | Ability to direct the force to influence a conscious mind. This power is perhaps the most dangerous of all the powers, for it is the ability to follow the threads of the Force back to a conscious mind and utilize that connection to alter the mind of another. From the simple Mind-Trick and its utilization it to temporarily befuddle another, to changing a persons memories, perceptions, and even thoughts; the effects of this power draw the greatest concern from citizens of the Galaxy. For what prevents users of the Force from influencing people and events from afar. A full telepath is a most dangerous opponent, for how can one plot against them, or even know if what you thik is even your own thoughts? Luckily, true telepaths are almost unknown in this day, for they have been mercilessly exterminated in the past. |
Healing: | Ability to manipulate the Force to control living tissue. A very rare talent, and one thought of as a great blessing and gift of the Light. A furtherance of the Physical Attribute, an understanding so deep of the energy of the Force and its connection to life, that the barrier of self is transcended and one can channel the power to reform flesh and bone into another. However, this element has also been utilized by the Darkside in the past, from utilizing it to torture and wound opponents, to twisting normal creatures into nightmare monsters of destruction and depravity. Fear those that control the very connection to life itself, for they can easily twist it to their own ends, and the most skilled, can turn it on or off like a switch. |
Energy: | Ability to manipulate the Force into Raw Energy. Potentially the most destructive power in its own, most twisted and abused of them all, the power to manifest the force as raw energy to do your bidding. It is perhaps the most misunderstood of all the powers, for its destructive ans showy nature takes the lime-light of the true ability. Ancients who understood this gave up the idea of blowing each other to smithereens with force lightning and instead utilized that power to accomplish feats well beyond the norm. Tapping into the vast energy of a star and using it to drive a starship, or split asunder the barriers of time and space itself and transport them across the Galaxy. It is power manifest, but raw energy itself is only of so much use unless it is channeled into a tool, another Attribute, and put to work. Sadly, even the ancients fell victim to spectacular light shows, and never truly tapped this resource to the fullest potentials, and in the last 70,000 years, nearly all of the most important secrets have been lost to time. |
Alchemy: | I will flesh this out later, but the category of Alchemy is an oddity, it is less of an Attribute as the others, but more of a particular skill used to control other attributes. By means of science, ritual, belief, tradition, etc. a focus can be achieved that permits complex cross-overs in how the Force can be made to manifest. This attribute is extremely rare at its upper levels, but actually quite common in back-water cultures, who view the Force as magic or witchery. More will be expounded upon later since so few on the site have a need for this. Note, while some applications of an Alchemical manifestation may seem instantaneous, one simply does not do it instantly... A pair of examples: Jedi Holocron, a Sith Sword. |
The Manifestations:
These are the Force Powers everyone knows and loves (or hates)
Manifestations are just that, the practiced use of a Force Attribute that has a determined and predictable outcome; Force Jump, Force Push, Mind-Trick, Remote Viewing.
One may better their skill in a particular manifestation beyond the whole of am Attribute; example:
Joe Jedi, a Knight has a Telekinesis score of 12, quite respectable. He learns 2 Telekinesis powers, Force Push and Levitation. They start by default at an 12, though he may choose to increase his ability in Levitation (Since he likes playing with star-ships and it is so hard to get time on an overhead crane to change engines at the temple.) By focusing his learning on a single manifestation of Telekinesis, he can improve his strength and control of it far faster than he could by increasing all of his Telekinetic Manifestations together.
This allows for players to tailor their characters closer to their visions of them without either unbalancing the game for all, or having to wait months or years to "Rank-Up" as on other sites.
It may seem like an anal-retentive way of going about it. Feel free to suggest (By PM please) alternatives. Staff has considered the problems of Force Powers for several months now on how to get everyone on the same page, and yet still allow for creativity, customization, and a balance that prevents overkill and god modding.
An important note about Force Usage:
No force power or action stemming from their direct use can outright kill a player character without that player accepting it. I do not care how skilled and powerful you are with Force Lightening, if the player refuses to accept it as lethal, they maintain that right....
However, all players are expected to respond and make sense in their actions. If a player does not respond in an appropriate manner, an Admin or Mod may step in and "correct" the outcome... This can result in a Player Character dying without the player's permission. Staff does have that power, please RP well and thoughtfully, communicate openly and honestly to your fellow players. Sure, trash talk is fun at times, but be up-front and work out an outcome when it is an "In-Game" event.
If you just want to throw down for the sake of fun, do an out of game duel, Out of Game duels, are fun and while it is all the rules and components of our shared universe here, the outcome does not effect the game at all. You die in an OOG duel, and there is no repercussion... well short of being mocked in C-box